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B   China is likely to surpass the U.S. to become world’s largest online market this year, according to a recent report by market research firm iResearch. China’s online market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online s, with the rest generated from Web s and mobile s.   The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online markets, up about 29%, 27% and 21% respectively of the global online market, according to the report.   U.S. companies derive a major part of their revenue from sales of s overseas. South Korea’s online industry generates half of its revenue from s in its home market. In China, however, most of the money comes directly from its own players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in exporting, iResearch estimates.   In China, the enormous base and fast growing of online rs will further boost China’s online industry, said the report. China is currently home to 55.5 million online players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for rs under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics. 55.The second and third paragraphs show that ________. A.The global online market will be worth more than 136 billion yuan in 2012. B.China’s online market increased by 20% in 2008. C.China’s online market will become 60% less in 2009. D.US, China and Korea together account for 90% of the global online market. 56.China’s online industry is different from that of the US and Korea because it’s ________. A.made up of online, Web and mobile s B.easily affected by the global economy C.mainly based upon its home market D.among the three largest online markets 57.Which of the following things is mentioned as a factor in the rapid development of China’s online industry? A.The rapid growth of online rs in China. B.A drop in imports to China. C.The global economic downturn. D.The development of technology in China. 58.According to the last paragraph, which of the following is TRUE? A.CNNC and iResearch worked together on the report. B.rs under 18 were one of the age groups which grew the fastest last year. C.At present there are 55.5 million online providers in China. D.The statements of CNNC and iResearch are contradictory.

题目标签:总收入
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举一反三

【单选题】当总收入最大时:

A.
价格弹性为-1
B.
需求为非弹性
C.
需求为弹性
D.
边际收入为正值

【单选题】2018年的国民总收入约为( )。

A.
67万亿元
B.
76万亿元
C.
85万亿元
D.
93万亿元

【单选题】税收总收入为( )。

A.
A+B的面积
B.
B+D的面积
C.
A+C的面积
D.
A+B+C+D的面积

【单选题】营业总收入=()

A.
价格×可变成本
B.
固定成本×可变成本
C.
固定成本×销售量
D.
价格×销售量

【单选题】当总收入最大时

A.
价格弹性为 -1
B.
需求为非弹性
C.
需求为弹性
D.
边际收入为正值

【单选题】GDP和国民总收入()

A.
都是生产概念
B.
都是收入概念
C.
前者是生产概念,后者是收入概念
D.
前者是收入概念,后者是生产概念

【单选题】国民总收入即( )。

A.
国民收入
B.
国内生产总值
C.
国民生产总值
D.
国内生产净值

【单选题】国民总收入为(  )。

A.
82068+43+2320
B.
82068+2249
C.
82068-2249
D.
82068+{-[(43+2320)-(12+863)]}

【单选题】国民总收入即______。

A.
国民收入
B.
国内生产总值
C.
国民生产总值
D.
国内生产净值
相关题目:
【单选题】当总收入最大时:
A.
价格弹性为-1
B.
需求为非弹性
C.
需求为弹性
D.
边际收入为正值
【单选题】2018年的国民总收入约为( )。
A.
67万亿元
B.
76万亿元
C.
85万亿元
D.
93万亿元
【单选题】税收总收入为( )。
A.
A+B的面积
B.
B+D的面积
C.
A+C的面积
D.
A+B+C+D的面积
【单选题】营业总收入=()
A.
价格×可变成本
B.
固定成本×可变成本
C.
固定成本×销售量
D.
价格×销售量
【单选题】当总收入最大时
A.
价格弹性为 -1
B.
需求为非弹性
C.
需求为弹性
D.
边际收入为正值
【单选题】GDP和国民总收入()
A.
都是生产概念
B.
都是收入概念
C.
前者是生产概念,后者是收入概念
D.
前者是收入概念,后者是生产概念
【单选题】国民总收入即( )。
A.
国民收入
B.
国内生产总值
C.
国民生产总值
D.
国内生产净值
【单选题】国民总收入为(  )。
A.
82068+43+2320
B.
82068+2249
C.
82068-2249
D.
82068+{-[(43+2320)-(12+863)]}
【单选题】国民总收入即______。
A.
国民收入
B.
国内生产总值
C.
国民生产总值
D.
国内生产净值