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Whether striding ahead with pride or slouching (没精打采地站) gloomily, we all broadcast our emotions through body language. Now a computer has learned to interpret those unspoken cues as well as you or I.
Antonio Camurri of the University of Genoa in Italy and colleagues have built a system which uses the depth-sensing, motion-capture camera in Microsoft’s Kinect (体感游戏机) to determine the emotion conveyed by a person’s body movements. Using computers to capture emotions has been done before, but typically focuses on facial ysis or voice recording. Reading someone’s emotional state from the way they walk across a room or their posture as they sit at a desk means they don’t have to speak or look into a camera.
"It’s a nice achievement," says Frank Pollick, professor of psychology at the University of Glasgow, UK. "Being able to use the Kinect for this is really useful."
The system uses the Kinect camera to build a stick figure representation of a person that includes information on how his head, torso (躯干), hands and shoulders are moving. Software looks for body positions and movements widely recognized in psychology as indicative of certain emotional states. For example, if a person’s head is bowed and their shoulders are drooping (下垂), that might indicate sadness or fear. Adding in the speed of movement—slow indicates sadness, while fast indicates fear—allows the software to determine how someone is feeling. In tests, the system correctly identified emotions in the stick figures 61.3% of the time, compared with a 61.9% success rate for 60 human volunteers.
Camurri is using the system to build s that teach children with autism (自闭症) to recognize and express emotions through full-body movements. Understanding how another person feels can be difficult for people with autism, and recognizing fear is more difficult than happiness.
"In one of the serious s we developed, a child is invited to look at a short video of an actor expressing an emotion," Camurri says. "Then the child is invited to guess which emotion was expressed in the video." He adds that you can also ask the child to express the same emotion just by moving her body; joy, for example, can be characterized by energetic, fluid movements and a tendency to raise your arms.
The team also plans to use the system to figure out how "in tune" a group of people is with their leader, looking for signals like how people’s heads move when someone is speaking.
Pollick says it could be useful as an automatic way to classify emotion—as part of a CCTV (闭路电视) system to infer intent, or to help shops understand customers.
What benefit can the serious s probably bring to children with autism

A.
They can learn how to move their bodies.
B.
They can grow into an actor or actress.
C.
They can be better understood by people.
D.
They can separate happiness from joy.
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【单选题】The generation of Americans who are now (in 1989) young adults has been, as odd as it sounds, deprived of the adversity that has been so valuable in shaping the American character. The First and Secon...

A.
They were born from 1957 - 1971.
B.
The generation consists of 60.3 million Americans.
C.
The generation accounts for 25 percent of the American population.
D.
The generation has experienced challenges and domestic chaos.

【单选题】世界上最早的家用游戏机是?

A.
自动产蛋机
B.
奥德赛游戏机
C.
Family Computer
D.
Game&Watch

【多选题】闭路电视监控系统有

A.
是一种集中型系统,不同于扩散性的广播电视系统。一般供做监测、控制、管理使用,信息来源于多台摄像机,要求多路信号同时传输,同时显示
B.
传输的距离相对较短,一般在几十米至几千米有限范围
C.
一般采用闭路传输,极少采用开路传输方式。1Km以内可用电缆传输,1Km以外采用光缆传输
D.
除向接收端传输视频信号外,还要向摄像机传输控制信号和电源,因此是一种双向的多路传输系统 E是一种扩散性的系统

【单选题】The generation of Americans who are now (in 1989) young adults has been, as odd as it sounds, deprived of the adversity that has been so valuable in shaping the American character. The First and Secon...

A.
gives a lot examples of the adversity
B.
C.
B. uses an inductive approach
D.
E.
C. describes the favorable conditions in detail
F.
G.
D. explains everything in a persuasive manner

【单选题】小朋友,你知道为什么巴克后面变得蓬头垢面,没精打采吗?

A.
因为巴克生病了。
B.
因为巴克的萨克斯坏了,不
C.
因为米都跟别人走了。
D.
因为别人说他萨克斯吹得不好听。