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【单选题】

Left unfettered (无拘无束), Anthony Konieczka, 9 years old, would happily thumb away at his Boy Advance or PlayStation 2 from the minute he gets up to the moment he crawls into bed, 14 bleary-eyed (睡眼惺忪的) hours later.
Anthony’s basement is stocked with traditional toys—board s, puzzles, art supplies—and as far as he is concerned, they are relics of Christmases past. His sister Michaely, 6 years old, still likes dressing her Barbies. But once she starts playing Boy it’s hard to get her away.
Play patterns like this could grab another Christmas for the toy department. Through September, toy sales were down 5% compared with the first nine months of last year, according to the NDP Group. Meanwhile, the video- industry is heading for another record year. Thanks to hot new s like Halo 2 for the Xbox, the industry is light-years ahead of the toy business when it comes to buzz. With distractions such as instant messaging, cell phone s and iPods angling for kids’ minds and allowances, the digital revolution is life miserable for the toy industry.
While some hard-to-find toys emerge every holiday season, toymakers are heading into this one without a monster hit. Indeed, there has not been a Furby-style frenzy in years. Of 10 toy segments only two, arts and crafts and dolls, have generated sales growth over a recent 12-month period. Some of the weakest categories like construction sets and action figures are the ones aimed at boys, who suffer the most blisters from the video s. ysts expect one of the top stocking stuffers this season to be not a traditional toy but the new generation of Nintendo’s Boy, the DS, which hit stores last week.
The deeper issue is that shifts in play patterns are forcing toymakers to fight for shelf space in a tightening market. Boys in particular seem to be abandoning traditional toys at earlier ages in favor of consumer electronics, trendy video s, PC software and the Internet. The notion that kids are growing more sophisticated and tech-savvy (懂技术的), a trend called "age compression", has bedeviled toy companies for at least a decade. Action figures, for instance, used to be considered healthy for boys up to age 12. Now the items are mainly marketed to boys 4 to 6. A recent study found that nearly half of the U.S. children start on video s at 4 to 5 years old—and 20% at age 3 or younger.
Toy companies, of course, have long seen this coming. Mattel attempted to get into educational software in the late 1990s, spending $3.6 million to buy the Learning Company. But it turned out to be a blunder and led to more than $400 million in losses. Later on Mattel got back to building basic brands like Barbie and Hot Wheels. But Barbie’s sales slump may also be a victim of kids growing older at younger ages.
Several of the toys expected to sell well this season are, in fact, those that incorporate video gaming and DVD technologies. Mattel’s Fisher-Price introduced a system called InteracTV this year, featuring DVDs with characters like Dora the explorer. Hasbro came out with a portable color video player called VideoNow and has been putting classic s like Battleship and Yahtzee into hand-held electronic format. What has been bothering toymakers for almost ten years

A.
The Internet addiction.
B.
The trend of age compression.
C.
The sales of action figures.
D.
The new generation of Boy.
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【单选题】常用的浓缩技术有()

A.
沉降和过滤
B.
过滤和离心分离
C.
常压干燥和减压干燥
D.
喷雾干燥和冷冻干燥
E.
蒸发和蒸馏

【单选题】应用较广泛的深度处理技术不包括______。

A.
活性炭吸附
B.
生物接触氧化
C.
生物活性炭
D.
臭氧氧化

【单选题】下列哪一生产技术或情况不是形成假迹象的来源?

A.
差的表面准备;
B.
压固的工件;
C.
对渗透剂不正确的冲洗;
D.
工件不正确的热处理;

【单选题】下列有关分离工艺机床使用技术安全操作规程的说法正确的是()

A.
操作前要做好一切劳动保护工作
B.
检查机床周围有无障碍物,要确保工作地整洁有序
C.
试车:在确认机床情况正常后才能启动运转,观察有无异常现象
D.
机床未在润滑良好的情况下也可操作